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GameName:	DynaMate
Version:	1.0
Author:		Ed Mandy (aka Flavor)
E-Mail:		emandy@triticom.com
WWW:		http://www.personal.triticom.com/~erm/GP32/

Description:	DynaMate is a puzzle game in which the goal is to eliminate all the
		marbles in the level.

Notes:		There is the save-state feature that will go unnoticed if you only
		play the game once, so try playing some	levels and then rebooting.
		Please read the Gameplay Basics, as the gameplay seems odd to
		people at first.  Also, the latest emulator seems to mess up the
		datafiles.  Please run on real hardware.
		
===================================================================================

Gameplay Basics
---------------
- Pieces that have a ring around them are stuck to the playfield.
- Pieces that do not have a ring are mobile/movable.
- Your cursor will change when you are over a piece that is movable.

- To move a piece, place your cursor over it, hold the A or B button, and push the
	directional pad in the direction you want to push the piece.
- If you use the A button, the cursor will stay still.
- If you use the B button, the cursor will follow the marble.

- To eliminate a marble, you must hit it with the proper color marble.  Then all
	marbles involved in the collision will be eliminated.
- A green marble will eliminate a blue marble.
- A blue marble will eliminate a red marble.
- A red marble will eliminate a green marble.
- A purple marble will eliminate any color marble.
- Any color marble (except yellow) will eliminate a yellow marble.

- You may eliminate more than one marble with a single marble push by using a 
	chain effect.
- An example of a chain effect is if you had pushed a green marble toward a line
	of 3 blue marbles.  Then all four (the green and the 3 blues) will be
	eliminated.

- You may skip to the next level if you have previously completed the current
	level.  To do this, press the R shoulder button.

- You may jump back to the previous level by pressing the L shoulder button.

- When you first start, you will have the option of starting with the first level
	or jumping the the first unsolved level.  This will not happen when you 
	play the game for the first time, because you have not completed any levels.

===================================================================================

Other Info
----------
- The datafiles are all in GP:\GPMM\DynaMate
- You may edit the graphics, sounds, and levels if you know the proper format
	to use for each file.
- The graphics are 256-Color BMP files.
- The sounds are 22,050Hz 8-bit Mono WAV files.
- The level files are a special format that includes the level name, the moves
	needed to complete the level, and the level itself.  I hope to make a 
	GP32-based level editor for a future version of DynaMate.

===================================================================================

Credits
-------
A big thanks to Jonas Norberg and Bjrn Kalzn for creating the Original gameplay
	rules.  Jonas also worked on graphics.
My friend, Mike helped out with the opening graphics.
DJ Tilzs helped me create some original sounds for the game.

===================================================================================